

Being able to share maps across a network is also a nice touch. My favorite feature is the map editor, giving players almost unlimited replayability. In the end, “Cubemen 2” is a fun and unique experience that most strategy buffs would do well to try at least once. There are a bunch of maps waiting on the network, should you get bored with what you have. There’s quite a bit of strategy to consider while you’re playing and since maps can be created from scratch, you’ll most likely never run out of different ways to play. There are also Cubemen that can create walls and mines, which help to slow the enemy down if you’re getting overwhelmed. Once they effectively became meat shields, I’d build a mortar or two and start pelting the enemy at range. When my opponent was building powerful units that did a lot of single target damage, I’d react by building a bunch of cheaper units that could be disposed of without hurting my pocketbook. I like the fact that each cubemen type has its own weapon and firing range, which allowed me to set up some effective formations. When you have so many units on the field at once, it becomes difficult to keep track of them all and see to their safety. Gameplay itself is very hectic, forcing me to slow the game down at times. Some cubemen, like flamethrower units, need to be positioned well in order to be effective. It was a real challenge to protect what I had when I was in the lead, forcing me to think outside the box and deploy my forces in the most effective manner possible. My favorite mode has to be the territory mode, which tasks players with painting the ground in the play area with their own color. Units can be upgraded, restoring their health and making them more powerful. Each cubemen type has a varying set of attributes along with a cost, so players will need to consider if they want to build a bunch of weaker units or stick with a few stronger ones. The units players choose to purchase from the build menu are controllable and can be positioned anywhere they see fit. If these NPC units reach the enemy base, then the enemy will lose life points. NPC units will automatically make their way to the enemy base, much like “DOTA”, “League of Legends”, and “Demigod”. Players will be spawning both controllable units and NPC units from these bases in an attempt to be the last one standing.

Skirmish is your standard game, giving all players a primary base to defend. The rules of the game vary slightly depending on what mode you’re playing. I was impressed by the range of options I had when setting up my game, though I recommend that new players stick to playing against one AI opponent on novice to get their feet wet. Players will be able to choose between defense, rescue, skirmish, capture the flag, and territory modes as well as define the difficulty, how many opponents they’ll fight, teams (if any), and more. Skirmish gives you everything right from the start and even allows you to customize your experience quite a bit.
#Cubemen multiplayer full
You’ll only be given a unit type or two in the beginning, but you’ll have the full range of units once you progress far enough. The campaign starts you out simple and gradually increases the difficulty as you go.
#Cubemen multiplayer download
You can play the existing skirmish maps that come with the game, download new maps from the online database, or design your own. When you’re ready to play the game, you’ll have your choice between playing the single player campaign, a skirmish map, or joining a network game. You can preview themes and skins before purchasing, but you won’t be able to use them in-game unless you buy them. It should be noted that the DLC only covers cosmetic changes, so you won’t be missing out on any game modes or unit types if you decide not to purchase anything.
#Cubemen multiplayer free
I honestly would have prefered all of this content to be free from the get go. Ninjas? Space Men? Zombies? Ninety-nine cents a piece, please. While some of the content is free, you’ll need to drop one or two bucks a piece for some of it. I did take issue with the customize and shop menu. You won’t find anything fancy like ambient occlusion and the like, but I didn’t find these things necessary here. The settings menu addresses screen resolution, fullscreen toggle, zoom sensitivity, audio volumes, and other basic settings. The tutorial menu comes with beginner and advanced tutorials as well as a cheat sheet for keybinds. The main menu allows the player to participate in single or multiplayer games, learn the game with tutorials, customize the look of their cubemen & themes, view scores/stats/achievements, and adjust game settings.
